float cX;
float cY;
int nSegment = 24;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
stroke(200);
noFill();
}
void draw() {
float x;
float y;
float angle;
float r = 200.0;
background(0);
for (int i= 0; i < nSegment; i++) {
angle = i*(PI*2.0)/nSegment;
x = cX+ r*cos(angle);
y = cY+ r*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle);
ellipse(0, 0, 40, 20);
popMatrix();
}
}
example 2:
structured :
float cX;
float cY;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
stroke(200);
noFill();
noLoop();
}
void draw() {
background(0);
for (int i= 0; i< 4; i++)
drawLayer();
}
void drawLayer() {
float x;
float y;
float angle;
float r = 200.0;
int nSegment = 24;
r = random (60, 260);
nSegment = (int) random (8, 36);
for (int i= 0; i < nSegment; i++) {
angle = i*(PI*2.0)/nSegment;
x = cX+ r*cos(angle);
y = cY+ r*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
example 3:
array:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(60, 260);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
for (int i= 0; i< nLayer; i++)
drawLayer(i);
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = cX+ r[nth]*cos(angle);
y = cY+ r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
example 4:
centered rotate:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(20, 260);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
translate(cX, cY);
rotate(frameCount/150.0);
for (int i= 0; i< nLayer; i++)
drawLayer(i);
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
fill(0, brightness[nth], brightness[nth], 25);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = r[nth]*cos(angle);
y = r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
example 5:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(10, 300);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
translate(cX, cY);
rotate(frameCount/map(sin(frameCount/60.0), -1.0, 1.0, -100.0, 100.0));
for (int i= 0; i< nLayer; i++)
drawLayer(i);
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
fill(0, brightness[nth], brightness[nth], 25);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = r[nth]*cos(angle);
y = r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
//rect(-10, -10, 20, 20);
popMatrix();
}
}
example 6:
float cX;
float cY;
int nSegment = 60;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
stroke(200);
noFill();
background(0);
}
void draw() {
fill(0, 10);
rect(0, 0, width, height);
for (int i= 0; i< 4; i++) {
drawLeaves(18*(i+1), 80*i+sin(frameCount/40.0)*30.0);
}
}
void drawLeaves(int n, float r)
{
float angle;
float x;
float y;
for (int i= 0; i < n; i++) {
angle = i*(PI*2.0)/n;
x = cX+ r*cos(angle);
y = cY+ r*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle);
ellipse(0, 0, 40, 20);
popMatrix();
}
}
example 7:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(60, 260);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
pushMatrix();
translate(width/2, height/2);
rotate(frameCount/50.0);
translate(-width/2, -height/2);
for (int i= 0; i< nLayer; i++)
drawLayer(i);
popMatrix();
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = cX+ r[nth]*cos(angle);
y = cY+ r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
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