2023年4月30日 星期日

week 11. drawing mandala


 
 
 

Basic sample 1:


float resolution;
float radius = 100;
float circleX;
float circleY;
float offset;

void setup() {
  size(700, 700);
  circleX = 0;
  circleY = 0;
}

void draw() {
  fill(0,0,0,25);
  rect(0,0,width,height);
  translate(width/2, height/2);
  fill(255);
  noStroke();
  offset++;

  resolution = map(sin(offset*0.005), -1, 1, 2, 20);
 // resolution = 20;



  for (int i = 0; i < resolution; i++) {
    float angle = map(i, 0, resolution, 0, TWO_PI);
//    float waveOffset = sin(angle*circles) * 200;
 

 
   float circleOffsetX = cos(angle) * (radius); //xposition
   float circleOffsetY = sin(angle) * (radius); //yposition
  //  float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
  //  float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition
 

    float x = circleX + circleOffsetX;
    float y = circleY + circleOffsetY;
 
    ellipse(x, y, 10, 10);
 

  }
}

Sample 2:

float resolution;
float radius = 100;
float circleX;
float circleY;
float circles;
float circleW;
float circleH;
float offset;

void setup() {
  size(700, 700);
  circleX = 0;
  circleY = 0;
}

void draw() {
  fill(0,0,0,25);
  rect(0,0,width,height);
  translate(width/2, height/2);
  fill(255);
  noStroke();
  offset++;

  resolution = map(sin(offset*0.00025), -1, 1, 11, 13);
  //resolution = 50;
  circles = 400;

  circleW = map(sin(offset*0.05), -1, 1, 1, 8);
  circleH = map(sin(offset*0.05), -1, 1, 1, 8);

  for (int i = 0; i < resolution; i++) {

    float scale = 200;

    float waveAngle = map(i, 0, resolution, 0, TWO_PI * circles);
    float waveOffset = sin(waveAngle) * scale;  //scale the -1 to 1 up

    float angle = map(i, 0, resolution, 0, TWO_PI * 156); //multiply for weirdness

    float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
    float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition

    float x = circleX + circleOffsetX;
    float y = circleY + circleOffsetY;
 
    ellipse(x, y, circleW, circleH);

  }

}

example 3:


float resolution;
float radius = 100;
float circleX;
float circleY;
float circles;
float offset;

void setup() {
  size(700, 700);
  circleX = 0;
  circleY = 0;
}

void draw() {
  fill(0,0,0,25);
  rect(0,0,width,height);
  translate(width/2, height/2);
  fill(255, 255, 0);
  noStroke();
  offset++;

  resolution = map(cos(offset*0.0002), -1, 1, 2, 200);
  circles = 100;


beginShape();
noFill();
  for (int i = 0; i < resolution; i++) {

    float scale = 400;

    float waveAngle = map(i, 0, resolution, 0, TWO_PI * circles);
    float waveOffset = sin(waveAngle) * scale;  //scale the -1 to 1 up

    float angle = map(i, 0, resolution, 0, TWO_PI * 156); //multiply for weirdness
 

    float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
    float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition

    float x = circleX + circleOffsetX;
    float y = circleY + circleOffsetY;
 
    stroke(255);
    //line(x, y, 0, 0);
    vertex(x,y);
 

  }
  endShape(CLOSE);

}

reference:
search "mandala" on
https://www.openprocessing.org/

also 

2023年4月23日 星期日

week 10. using recursion for Sacred Geometry

float radius;
int segment = 6;
float centerX;
float centerY;
int recursionLevel = 3;

void setup(){
 size(600,600);
 background(0);
 stroke(255);
 centerX = height/2;
 centerY = width/2;
}

void draw(){
  background(0);
  radius = dist(centerX, centerY, mouseX, mouseY);
  spiral(centerX,centerY,radius,segment, recursionLevel);
}
void spiral(float x_c,float y_c, float r, int seg,int level){
  level -= 1;
  noFill();
  ellipse(x_c,y_c,2*r,2*r);
    for(int i =0;i < seg; i++){
      float x = x_c+cos(i*2*PI/seg)*r; 
      float y = y_c+sin(i*2*PI/seg)*r;
      point(x,y); 
      ellipse(x,y,2*r,2*r);
    
      if(level > 0){
      spiral(x,y,r,seg, level);
      }
    }
}



example 2:

float radius; int segment = 6; float centerX; float centerY;
int recursionLevel = 3;

void setup(){
size(600,600);
background(0);
stroke(255);
centerX = height/2;
centerY = width/2;
}

void draw(){
background(0);
// radius = dist(centerX, centerY, mouseX, mouseY);
radius = 50;

pushMatrix();
translate(centerX-100, centerY);
rotate(frameCount / 50.0);
spiral(0,0,radius,segment, recursionLevel);
popMatrix();

}
void spiral(float x_c,float y_c, float r, int seg,int level){
level -= 1;
noFill();
ellipse(x_c,y_c,2*r,2*r);
for(int i =0;i < seg;i++)

float x = x_c+cos(i*2*PI/seg)*r;
float y = y_c+sin(i*2*PI/seg)*r;
point(x,y);
ellipse(x,y,2*r,2*r);

if(level>0){
spiral(x,y,r,seg, level);
}
}
}


example 3:
float radius;
int segment = 6;
float centerX;
float centerY;
int recursionLevel = 3;
void setup(){
size(600,600);
background(0);
stroke(255);
centerX = height/2;
centerY = width/2;
}
void draw(){
background(0);
// radius = dist(centerX, centerY, mouseX, mouseY);
radius = 50;
pushMatrix();
translate(centerX, centerY);
rotate(frameCount / 50.0);
spiral(0,0,radius,segment, recursionLevel);
popMatrix();
}
void spiral(float x_c,float y_c, float r, int seg,int level){
level -= 1;
noFill();
//ellipse(x_c,y_c,r*2,r*2);
for(int i =0;i < seg;i++)
{
float x = x_c+cos(i*2*PI/seg)*r;
float y = y_c+sin(i*2*PI/seg)*r;
//point(x,y);
float r1= 2*r*map(sin(frameCount/50.0+i*PI/6.0), -1.0, 1.0, 0.01, 4.0);
ellipse(x,y,r1,r1);
if(level>0){
spiral(x,y,r,seg, level);
}
}
}

References:

The Illusions of Reality & The Basics of Sacred Geometry (The Patterns of Consciousness) 

https://www.youtube.com/watch?v=zoqTNpok6zw

project 2:

draw mandala or Sacred Geometry (tree of life)
4 compositions representing earth, water, fire, wind, (4 elements)
deadline  5/16, 2023

2023年4月16日 星期日

week 9. using sine & AI

1. AI special topics by Tutor 

(時間往復變化) 
practice:
  用sine 控制一個物件之 
    (1) 大小  scale  (https://processing.org/examples/sine.html)
    (2) 位置  translation  (https://processing.org/examples/sinecosine.html)
    (3) 旋轉(自轉與他轉)  rotation


(空間切割) sample codes:

float radius;
int segment = 10;
float centerX;
float centerY;

void setup(){
 size(600,600);
 background(0);
 stroke(255);
 centerX = height/2;
 centerY = width/2;
}



void draw(){
  background(0);
  radius = dist(centerX, centerY, mouseX, mouseY);
  spiral(centerX,centerY,radius,segment);
}
void spiral(float x_c,float y_c, float r, int seg){
    for(int i =0;i<=seg;i++){
      float x = x_c+cos(i*2*PI/seg)*r;  //算出x的位置
      float y = y_c+sin(i*2*PI/seg)*r;  //算出y的位置
      point(x,y);  // 畫出點,也能用其他形狀
    }
}

( 空間切割範例)
https://processing.org/examples/star.html

using map
https://processing.org/examples/map.html


example :

void setup() {
size(800, 600);
noFill();
stroke(255, 255, 255);
}
void draw() {
float d;
background(0);
for (int i= 0; i<width; i+=50) {
pushMatrix();
translate(i, 0);
rotate(map(sin((i/40.0+frameCount)/30.0), -1.0, 1.0, -PI/4, PI/4));
line(0, 0, 0, 350);
translate(0, 350);
ellipse(0, 0, 50, 50);
popMatrix();
}
}


EX:
1. 每次點擊滑鼠,劃一個隨機半徑大小的圓。
2. draw flower of life (生命之花)

reference:

https://processing.org/examples/sine.html

https://processing.org/examples/sinecosine.html

John Whitney
https://www.youtube.com/watch?v=kzniaKxMr2g


Processing Tutorial Sin & Cos

https://www.youtube.com/watch?v=ehT7d9JPulQ