http://shanear.com/artworks/typoportrait
Typo Portraits
pointillism portraits
cubist portrait
Question:
How to generate "typo portraits"?
self portrait in particles
Example 1:
PImage img;
int smallPoint, largePoint;
PFont f;
float threshold = 80;
void setup() {
size(736, 736);
img = loadImage("portrait.jpg");
smallPoint = 2;
largePoint = 30;
imageMode(CENTER);
noStroke();
background(255);
// Create the font
printArray(PFont.list());
f = createFont("Georgia", 9);
textFont(f);
textAlign(CENTER, CENTER);
}
void draw() {
float value;
color pix;
// if (mousePressed == true) {
background(80);
int counter = 0;
char letter;
float pointillize = map(mouseX, 0, width, smallPoint, largePoint);
float threshold = map(mouseY, 0, height, 0, 255);
for (int x = 0; x < img.width; x+=pointillize) {
for (int y = 0; y < img.height; y+=pointillize){
pix = img.get(x, y);
value = brightness(pix);
if (value > threshold)
fill(0, 255, 0);
else fill(0);
//ellipse(x, y, 5, 5);
counter = int(random(66, 123));
letter = char (counter);
text(letter, x, y);
}
}
// }
}
Example 2:
/**
* Pointillism
* by Daniel Shiffman.
*
* Mouse horizontal location controls size of dots.
* Creates a simple pointillist effect using ellipses colored
* according to pixels in an image.
*/
// The next line is needed if running in JavaScript Mode with Processing.js
/* @pjs preload="moonwalk.jpg"; */
PImage img;
int smallPoint, largePoint;
void setup() {
size(736, 736);
img = loadImage("portrait.jpg");
smallPoint = 4;
largePoint = 40;
imageMode(CENTER);
noStroke();
background(255);
}
void draw() {
float pointillize = map(mouseX, 0, width, smallPoint, largePoint);
int x = int(random(img.width));
int y = int(random(img.height));
int xWidth = int(random(10, 200));
int yHeight = int(random(10, 200));
int xShift = int(random(-20, +20));
int yShift = int(random(-20, +20));
for (int i = 0; i< xWidth; i++) {
for (int j = 0; j< yHeight; j++) {
color pix = img.get(x+i, y+j);
stroke(pix);
//ellipse(xShift+x+i, yShift+y+j, pointillize, pointillize);
point(xShift+x+i, yShift+y+j);
}
}
}
Example 3:
float resolution;
float radius = 100;
float circleX;
float circleY;
float circles;
float circleW;
float circleH;
float offset;
PImage img;
void setup() {
size(736, 736);
circleX = 0;
circleY = 0;
background(0);
img = loadImage("portrait.jpg");
}
void draw() {
float value;
color pix;
fill(0,0,0,25);
// rect(0,0,width,height);
translate(width/2, height/2);
fill(255);
noStroke();
offset++;
resolution = map(sin(offset*0.00025), -1, 1, 5, 50);
//resolution = 50;
circles = 200;
circleW = map(sin(offset*0.05), -1, 1, 1, 10);
circleH = map(sin(offset*0.05), -1, 1, 1, 10);
for (int i = 0; i < resolution; i++) {
float scale = 200;
float waveAngle = map(i, 0, resolution, 0, TWO_PI * circles);
float waveOffset = sin(waveAngle) * scale*1.2; //scale the -1 to 1 up
float angle = map(i, 0, resolution, 0, TWO_PI * 331); //multiply for weirdness
float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition
float x = circleX + circleOffsetX;
float y = circleY + circleOffsetY;
pix = img.get(int(x+width/2), int(y+height/2));
value = brightness(pix);
fill(0, green(pix), blue(pix));
ellipse(x, y, circleW, circleH);
}
}
Final Project:
Self Portrait Demo:
最少三種
例如,Andy Warhol 風格,字型風格,拼貼風格,動態曼陀羅風格,...
Jan. 3, 2019
2018年12月20日 星期四
2018年12月13日 星期四
2018年12月6日 星期四
week 13. Project 2 demo & Object-Oriented Programming
1. Mandala Project Demo
Project reference:
http://sciencefictioninterfaces.tumblr.com/
2. object oriented programming:
https://processing.org/tutorials/objects/
https://www.youtube.com/watch?v=YcbcfkLzgvs
EXercise:
draw 'array-like' object with OOP
Project reference:
http://sciencefictioninterfaces.tumblr.com/
2. object oriented programming:
https://processing.org/tutorials/objects/
https://www.youtube.com/watch?v=YcbcfkLzgvs
EXercise:
draw 'array-like' object with OOP
2018年11月23日 星期五
week 12, mandala drawing II
example 1:
float cX;
float cY;
int nSegment = 24;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
stroke(200);
noFill();
}
void draw() {
float x;
float y;
float angle;
float r = 200.0;
background(0);
for (int i= 0; i < nSegment; i++) {
angle = i*(PI*2.0)/nSegment;
x = cX+ r*cos(angle);
y = cY+ r*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle);
ellipse(0, 0, 40, 20);
popMatrix();
}
}
example 2:
structured :
float cX;
float cY;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
stroke(200);
noFill();
noLoop();
}
void draw() {
background(0);
for (int i= 0; i< 4; i++)
drawLayer();
}
void drawLayer() {
float x;
float y;
float angle;
float r = 200.0;
int nSegment = 24;
r = random (60, 260);
nSegment = (int) random (8, 36);
for (int i= 0; i < nSegment; i++) {
angle = i*(PI*2.0)/nSegment;
x = cX+ r*cos(angle);
y = cY+ r*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
example 3:
array:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(60, 260);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
for (int i= 0; i< nLayer; i++)
drawLayer(i);
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = cX+ r[nth]*cos(angle);
y = cY+ r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
example 4:
centered rotate:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(20, 260);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
translate(cX, cY);
rotate(frameCount/150.0);
for (int i= 0; i< nLayer; i++)
drawLayer(i);
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
fill(0, brightness[nth], brightness[nth], 25);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = r[nth]*cos(angle);
y = r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
example 5:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(10, 300);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
translate(cX, cY);
rotate(frameCount/map(sin(frameCount/60.0), -1.0, 1.0, -100.0, 100.0));
for (int i= 0; i< nLayer; i++)
drawLayer(i);
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
fill(0, brightness[nth], brightness[nth], 25);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = r[nth]*cos(angle);
y = r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
//rect(-10, -10, 20, 20);
popMatrix();
}
}
float cX;
float cY;
int nSegment = 24;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
stroke(200);
noFill();
}
void draw() {
float x;
float y;
float angle;
float r = 200.0;
background(0);
for (int i= 0; i < nSegment; i++) {
angle = i*(PI*2.0)/nSegment;
x = cX+ r*cos(angle);
y = cY+ r*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle);
ellipse(0, 0, 40, 20);
popMatrix();
}
}
example 2:
structured :
float cX;
float cY;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
stroke(200);
noFill();
noLoop();
}
void draw() {
background(0);
for (int i= 0; i< 4; i++)
drawLayer();
}
void drawLayer() {
float x;
float y;
float angle;
float r = 200.0;
int nSegment = 24;
r = random (60, 260);
nSegment = (int) random (8, 36);
for (int i= 0; i < nSegment; i++) {
angle = i*(PI*2.0)/nSegment;
x = cX+ r*cos(angle);
y = cY+ r*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
example 3:
array:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(60, 260);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
for (int i= 0; i< nLayer; i++)
drawLayer(i);
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = cX+ r[nth]*cos(angle);
y = cY+ r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
example 4:
centered rotate:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(20, 260);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
translate(cX, cY);
rotate(frameCount/150.0);
for (int i= 0; i< nLayer; i++)
drawLayer(i);
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
fill(0, brightness[nth], brightness[nth], 25);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = r[nth]*cos(angle);
y = r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
popMatrix();
}
}
example 5:
float cX;
float cY;
int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;
void setup() {
size(600, 600);
cX = width/2.0;
cY = height/2.0;
r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];
for (int i = 0; i< nLayer; i++) {
r[i] = random(10, 300);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);
}
stroke(200);
noFill();
// noLoop();
}
void draw() {
background(0);
translate(cX, cY);
rotate(frameCount/map(sin(frameCount/60.0), -1.0, 1.0, -100.0, 100.0));
for (int i= 0; i< nLayer; i++)
drawLayer(i);
}
void drawLayer(int nth) {
float x;
float y;
float angle;
stroke(brightness[nth], brightness[nth], 100);
fill(0, brightness[nth], brightness[nth], 25);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = r[nth]*cos(angle);
y = r[nth]*sin(angle);
pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
//rect(-10, -10, 20, 20);
popMatrix();
}
}
2018年11月22日 星期四
week 11. drawing mandala
Basic sample 1:
float resolution;
float radius = 100;
float circleX;
float circleY;
float offset;
void setup() {
size(700, 700);
circleX = 0;
circleY = 0;
}
void draw() {
fill(0,0,0,25);
rect(0,0,width,height);
translate(width/2, height/2);
fill(255);
noStroke();
offset++;
resolution = map(sin(offset*0.005), -1, 1, 2, 20);
// resolution = 20;
for (int i = 0; i < resolution; i++) {
float angle = map(i, 0, resolution, 0, TWO_PI);
// float waveOffset = sin(angle*circles) * 200;
float circleOffsetX = cos(angle) * (radius); //xposition
float circleOffsetY = sin(angle) * (radius); //yposition
// float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
// float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition
float x = circleX + circleOffsetX;
float y = circleY + circleOffsetY;
ellipse(x, y, 10, 10);
}
}
Sample 2:
float resolution;
float radius = 100;
float circleX;
float circleY;
float circles;
float circleW;
float circleH;
float offset;
void setup() {
size(700, 700);
circleX = 0;
circleY = 0;
}
void draw() {
fill(0,0,0,25);
rect(0,0,width,height);
translate(width/2, height/2);
fill(255);
noStroke();
offset++;
resolution = map(sin(offset*0.00025), -1, 1, 11, 13);
//resolution = 50;
circles = 400;
circleW = map(sin(offset*0.05), -1, 1, 1, 8);
circleH = map(sin(offset*0.05), -1, 1, 1, 8);
for (int i = 0; i < resolution; i++) {
float scale = 200;
float waveAngle = map(i, 0, resolution, 0, TWO_PI * circles);
float waveOffset = sin(waveAngle) * scale; //scale the -1 to 1 up
float angle = map(i, 0, resolution, 0, TWO_PI * 156); //multiply for weirdness
float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition
float x = circleX + circleOffsetX;
float y = circleY + circleOffsetY;
ellipse(x, y, circleW, circleH);
}
}
example 3:
float resolution;
float radius = 100;
float circleX;
float circleY;
float circles;
float offset;
void setup() {
size(700, 700);
circleX = 0;
circleY = 0;
}
void draw() {
fill(0,0,0,25);
rect(0,0,width,height);
translate(width/2, height/2);
fill(255, 255, 0);
noStroke();
offset++;
resolution = map(cos(offset*0.0002), -1, 1, 2, 200);
circles = 100;
beginShape();
noFill();
for (int i = 0; i < resolution; i++) {
float scale = 400;
float waveAngle = map(i, 0, resolution, 0, TWO_PI * circles);
float waveOffset = sin(waveAngle) * scale; //scale the -1 to 1 up
float angle = map(i, 0, resolution, 0, TWO_PI * 156); //multiply for weirdness
float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition
float x = circleX + circleOffsetX;
float y = circleY + circleOffsetY;
stroke(255);
//line(x, y, 0, 0);
vertex(x,y);
}
endShape(CLOSE);
}
reference:
search "mandala" on
https://www.openprocessing.org/
2018年11月15日 星期四
week 10. using recursion for Sacred Geometry
float radius;
int segment = 6;
float centerX;
float centerY;
int recursionLevel = 3;
void setup(){
size(600,600);
background(0);
stroke(255);
centerX = height/2;
centerY = width/2;
}
void draw(){
background(0);
radius = dist(centerX, centerY, mouseX, mouseY);
spiral(centerX,centerY,radius,segment, recursionLevel);
}
void spiral(float x_c,float y_c, float r, int seg,int level){
level -= 1;
noFill();
ellipse(x_c,y_c,2*r,2*r);
for(int i =0;i < seg; i++){
float x = x_c+cos(i*2*PI/seg)*r;
float y = y_c+sin(i*2*PI/seg)*r;
point(x,y);
ellipse(x,y,2*r,2*r);
if(level > 0){
spiral(x,y,r,seg, level);
}
}
}
example 2:
float radius; int segment = 6; float centerX; float centerY;
int recursionLevel = 3;
void setup(){
size(600,600);
background(0);
stroke(255);
centerX = height/2;
centerY = width/2;
}
void draw(){
background(0);
// radius = dist(centerX, centerY, mouseX, mouseY);
radius = 50;
pushMatrix();
translate(centerX-100, centerY);
rotate(frameCount / 50.0);
spiral(0,0,radius,segment, recursionLevel);
popMatrix();
}
void spiral(float x_c,float y_c, float r, int seg,int level){
level -= 1;
noFill();
ellipse(x_c,y_c,2*r,2*r);
for(int i =0;i < seg;i++)
{
float x = x_c+cos(i*2*PI/seg)*r;
float y = y_c+sin(i*2*PI/seg)*r;
point(x,y);
ellipse(x,y,2*r,2*r);
if(level>0){
spiral(x,y,r,seg, level);
}
}
}
References:
https://www.youtube.com/watch?v=zoqTNpok6zw
project 2:
draw mandala or Sacred Geometry (tree of life)
deadline 11/30, 2018
extended to 12/7, 2018
int segment = 6;
float centerX;
float centerY;
int recursionLevel = 3;
void setup(){
size(600,600);
background(0);
stroke(255);
centerX = height/2;
centerY = width/2;
}
void draw(){
background(0);
radius = dist(centerX, centerY, mouseX, mouseY);
spiral(centerX,centerY,radius,segment, recursionLevel);
}
void spiral(float x_c,float y_c, float r, int seg,int level){
level -= 1;
noFill();
ellipse(x_c,y_c,2*r,2*r);
for(int i =0;i < seg; i++){
float x = x_c+cos(i*2*PI/seg)*r;
float y = y_c+sin(i*2*PI/seg)*r;
point(x,y);
ellipse(x,y,2*r,2*r);
if(level > 0){
spiral(x,y,r,seg, level);
}
}
}
int recursionLevel = 3;
void setup(){
size(600,600);
background(0);
stroke(255);
centerX = height/2;
centerY = width/2;
}
void draw(){
background(0);
// radius = dist(centerX, centerY, mouseX, mouseY);
radius = 50;
pushMatrix();
translate(centerX-100, centerY);
rotate(frameCount / 50.0);
spiral(0,0,radius,segment, recursionLevel);
popMatrix();
}
void spiral(float x_c,float y_c, float r, int seg,int level){
level -= 1;
noFill();
ellipse(x_c,y_c,2*r,2*r);
for(int i =0;i < seg;i++)
{
float x = x_c+cos(i*2*PI/seg)*r;
float y = y_c+sin(i*2*PI/seg)*r;
point(x,y);
ellipse(x,y,2*r,2*r);
if(level>0){
spiral(x,y,r,seg, level);
}
}
}
The Illusions of Reality & The Basics of Sacred Geometry (The Patterns of Consciousness)
2018年11月8日 星期四
week 9. using sin(x)
sample codes:
float radius;
int segment = 10;
float centerX;
float centerY;
void setup(){
size(600,600);
background(0);
stroke(255);
centerX = height/2;
centerY = width/2;
}
void draw(){
background(0);
radius = dist(centerX, centerY, mouseX, mouseY);
spiral(centerX,centerY,radius,segment);
}
void spiral(float x_c,float y_c, float r, int seg){
for(int i =0;i<=seg;i++){
float x = x_c+cos(i*2*PI/seg)*r; //算出x的位置
float y = y_c+sin(i*2*PI/seg)*r; //算出y的位置
point(x,y); // 畫出點,也能用其他形狀
}
}
EX:
1. 每次點擊滑鼠,劃一個隨機半徑大小的圓。
2. draw flower of life (生命之花)
reference:
https://processing.org/examples/sine.html
https://processing.org/examples/sinecosine.html
John Whitney
https://www.youtube.com/watch?v=kzniaKxMr2g
https://www.youtube.com/watch?v=s_KIrIJkLoE
float radius;
int segment = 10;
float centerX;
float centerY;
void setup(){
size(600,600);
background(0);
stroke(255);
centerX = height/2;
centerY = width/2;
}
void draw(){
background(0);
radius = dist(centerX, centerY, mouseX, mouseY);
spiral(centerX,centerY,radius,segment);
}
void spiral(float x_c,float y_c, float r, int seg){
for(int i =0;i<=seg;i++){
float x = x_c+cos(i*2*PI/seg)*r; //算出x的位置
float y = y_c+sin(i*2*PI/seg)*r; //算出y的位置
point(x,y); // 畫出點,也能用其他形狀
}
}
EX:
1. 每次點擊滑鼠,劃一個隨機半徑大小的圓。
2. draw flower of life (生命之花)
reference:
https://processing.org/examples/sine.html
https://processing.org/examples/sinecosine.html
John Whitney
https://www.youtube.com/watch?v=kzniaKxMr2g
Processing Tutorial Sin & Cos
https://www.youtube.com/watch?v=s_KIrIJkLoE
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