2018年12月20日 星期四

week 15. self portrait

http://shanear.com/artworks/typoportrait

Typo Portraits

pointillism portraits

cubist portrait

Question:
 How to generate "typo portraits"?

self portrait in particles




Example 1:

PImage img;
int smallPoint, largePoint;
PFont f;
float threshold = 80;

void setup() {
size(736, 736);
img = loadImage("portrait.jpg");
smallPoint = 2;
largePoint = 30;
imageMode(CENTER);
noStroke();
background(255);

// Create the font
printArray(PFont.list());
f = createFont("Georgia", 9);
textFont(f);
textAlign(CENTER, CENTER);

}

void draw() {
float value;
color pix;
// if (mousePressed == true) {
background(80);
int counter = 0;
char letter;

float pointillize = map(mouseX, 0, width, smallPoint, largePoint);
float threshold = map(mouseY, 0, height, 0, 255);
for (int x = 0; x < img.width; x+=pointillize) {
for (int y = 0; y < img.height; y+=pointillize){
pix = img.get(x, y);
value = brightness(pix);
if (value > threshold)
fill(0, 255, 0);
else fill(0);
//ellipse(x, y, 5, 5);
counter = int(random(66, 123));
letter = char (counter);
text(letter, x, y);


}
}
// }

}



Example 2:

/**
* Pointillism
* by Daniel Shiffman.
*
* Mouse horizontal location controls size of dots.
* Creates a simple pointillist effect using ellipses colored
* according to pixels in an image.
*/

// The next line is needed if running in JavaScript Mode with Processing.js
/* @pjs preload="moonwalk.jpg"; */

PImage img;
int smallPoint, largePoint;

void setup() {
size(736, 736);
img = loadImage("portrait.jpg");
smallPoint = 4;
largePoint = 40;
imageMode(CENTER);
noStroke();
background(255);
}

void draw() {
float pointillize = map(mouseX, 0, width, smallPoint, largePoint);
int x = int(random(img.width));
int y = int(random(img.height));
int xWidth = int(random(10, 200));
int yHeight = int(random(10, 200));
int xShift = int(random(-20, +20));
int yShift = int(random(-20, +20));
for (int i = 0; i< xWidth; i++) {
for (int j = 0; j< yHeight; j++) {
color pix = img.get(x+i, y+j);
stroke(pix);
 //ellipse(xShift+x+i, yShift+y+j, pointillize, pointillize);
point(xShift+x+i, yShift+y+j);
}
}
}


Example 3:

float resolution;
float radius = 100;
float circleX;
float circleY;
float circles;
float circleW;
float circleH;
float offset;
PImage img;


void setup() {
  size(736, 736);
  circleX = 0;
  circleY = 0;
  background(0);
  img = loadImage("portrait.jpg");
}

void draw() {
  float value;
  color pix;

  fill(0,0,0,25);
//  rect(0,0,width,height);
  translate(width/2, height/2);
  fill(255);
  noStroke();
  offset++;

  resolution = map(sin(offset*0.00025), -1, 1, 5, 50);
  //resolution = 50;
  circles = 200;

  circleW = map(sin(offset*0.05), -1, 1, 1, 10);
  circleH = map(sin(offset*0.05), -1, 1, 1, 10);

  for (int i = 0; i < resolution; i++) {

    float scale = 200;

    float waveAngle = map(i, 0, resolution, 0, TWO_PI * circles);
    float waveOffset = sin(waveAngle) * scale*1.2;  //scale the -1 to 1 up

    float angle = map(i, 0, resolution, 0, TWO_PI * 331); //multiply for weirdness

    float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
    float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition

    float x = circleX + circleOffsetX;
    float y = circleY + circleOffsetY;

    pix = img.get(int(x+width/2), int(y+height/2));
    value = brightness(pix);
    fill(0, green(pix), blue(pix));
    ellipse(x, y, circleW, circleH);

  }

}


Final Project:
Self Portrait Demo:
最少三種
例如,Andy Warhol 風格,字型風格,拼貼風格,動態曼陀羅風格,...

Jan. 3, 2019

2018年12月6日 星期四

week 13. Project 2 demo & Object-Oriented Programming

1. Mandala Project Demo

Project reference:
http://sciencefictioninterfaces.tumblr.com/

2. object oriented programming:
  https://processing.org/tutorials/objects/
  https://www.youtube.com/watch?v=YcbcfkLzgvs


EXercise:
  draw 'array-like' object with OOP

2018年11月23日 星期五

week 12, mandala drawing II

example 1:

float cX;
float cY;
int nSegment = 24;

void setup() {

size(600, 600);
cX = width/2.0;
cY = height/2.0;
stroke(200);
noFill();

}

void draw() {
float x;
float y;
float angle;
float r = 200.0;

background(0);

for (int i= 0; i < nSegment; i++) {
angle = i*(PI*2.0)/nSegment;
x = cX+ r*cos(angle);
y = cY+ r*sin(angle);

pushMatrix();
translate(x, y);
rotate(angle);
ellipse(0, 0, 40, 20);
popMatrix();

}

}


example 2:

structured :

float cX;

float cY;

void setup() {

size(600, 600);
cX = width/2.0;
cY = height/2.0;
stroke(200);
noFill();
noLoop();

}

void draw() {

background(0);
for (int i= 0; i< 4; i++)
drawLayer();

}

void drawLayer() {
float x;
float y;
float angle;
float r = 200.0;
int nSegment = 24;

r = random (60, 260);
nSegment = (int) random (8, 36);

for (int i= 0; i < nSegment; i++) {
angle = i*(PI*2.0)/nSegment;
x = cX+ r*cos(angle);
y = cY+ r*sin(angle);

pushMatrix();
translate(x, y);
rotate(angle);
ellipse(0, 0, 60, 30);
popMatrix();

}

}


example 3:
 array:

float cX;
float cY;


int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;

void setup() {

size(600, 600);
cX = width/2.0;
cY = height/2.0;

r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];

for (int i = 0; i< nLayer; i++) {
r[i] = random(60, 260);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);

}

stroke(200);
noFill();
// noLoop();

}

void draw() {

background(0);
for (int i= 0; i< nLayer; i++)
drawLayer(i);

}

void drawLayer(int nth) {
float x;
float y;
float angle;

stroke(brightness[nth], brightness[nth], 100);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = cX+ r[nth]*cos(angle);
y = cY+ r[nth]*sin(angle);

pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
popMatrix();

}

}


example 4:
centered rotate:

float cX;
float cY;


int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;

void setup() {

size(600, 600);
cX = width/2.0;
cY = height/2.0;

r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];

for (int i = 0; i< nLayer; i++) {
r[i] = random(20, 260);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);

}

stroke(200);
noFill();
// noLoop();

}

void draw() {

background(0);
translate(cX, cY);
rotate(frameCount/150.0);
for (int i= 0; i< nLayer; i++)
drawLayer(i);

}

void drawLayer(int nth) {
float x;
float y;
float angle;

stroke(brightness[nth], brightness[nth], 100);
fill(0, brightness[nth], brightness[nth], 25);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = r[nth]*cos(angle);
y = r[nth]*sin(angle);

pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
popMatrix();

}
}

example 5:

float cX;
float cY;


int nLayer = 30;
float[] r;
int[] nSegment;
int[] brightness;
float[] rotateRate;

void setup() {

size(600, 600);
cX = width/2.0;
cY = height/2.0;

r = new float[nLayer];
nSegment = new int[nLayer];
brightness = new int[nLayer];
rotateRate = new float[nLayer];

for (int i = 0; i< nLayer; i++) {
r[i] = random(10, 300);
nSegment[i] = (int) random(6, 60);
brightness[i] = (int) random(10, 255);
rotateRate[i] = random(-100.0, 100.0);

}

stroke(200);
noFill();
// noLoop();

}

void draw() {

background(0);
translate(cX, cY);
rotate(frameCount/map(sin(frameCount/60.0), -1.0, 1.0, -100.0, 100.0));
for (int i= 0; i< nLayer; i++)
drawLayer(i);

}

void drawLayer(int nth) {
float x;
float y;
float angle;

stroke(brightness[nth], brightness[nth], 100);
fill(0, brightness[nth], brightness[nth], 25);
for (int i= 0; i < nSegment[nth]; i++) {
angle = i*(PI*2.0)/nSegment[nth];
x = r[nth]*cos(angle);
y = r[nth]*sin(angle);

pushMatrix();
translate(x, y);
rotate(angle +frameCount/rotateRate[nth]);
ellipse(0, 0, 60, 30);
//rect(-10, -10, 20, 20);

popMatrix();

}
} 

2018年11月22日 星期四

week 11. drawing mandala



Basic sample 1:


float resolution;
float radius = 100;
float circleX;
float circleY;
float offset;

void setup() {
  size(700, 700);
  circleX = 0;
  circleY = 0;
}

void draw() {
  fill(0,0,0,25);
  rect(0,0,width,height);
  translate(width/2, height/2);
  fill(255);
  noStroke();
  offset++;

  resolution = map(sin(offset*0.005), -1, 1, 2, 20);
 // resolution = 20;



  for (int i = 0; i < resolution; i++) {
    float angle = map(i, 0, resolution, 0, TWO_PI);
//    float waveOffset = sin(angle*circles) * 200;
 

 
   float circleOffsetX = cos(angle) * (radius); //xposition
   float circleOffsetY = sin(angle) * (radius); //yposition
  //  float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
  //  float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition
 

    float x = circleX + circleOffsetX;
    float y = circleY + circleOffsetY;
 
    ellipse(x, y, 10, 10);
 

  }
}

Sample 2:

float resolution;
float radius = 100;
float circleX;
float circleY;
float circles;
float circleW;
float circleH;
float offset;

void setup() {
  size(700, 700);
  circleX = 0;
  circleY = 0;
}

void draw() {
  fill(0,0,0,25);
  rect(0,0,width,height);
  translate(width/2, height/2);
  fill(255);
  noStroke();
  offset++;

  resolution = map(sin(offset*0.00025), -1, 1, 11, 13);
  //resolution = 50;
  circles = 400;

  circleW = map(sin(offset*0.05), -1, 1, 1, 8);
  circleH = map(sin(offset*0.05), -1, 1, 1, 8);

  for (int i = 0; i < resolution; i++) {

    float scale = 200;

    float waveAngle = map(i, 0, resolution, 0, TWO_PI * circles);
    float waveOffset = sin(waveAngle) * scale;  //scale the -1 to 1 up

    float angle = map(i, 0, resolution, 0, TWO_PI * 156); //multiply for weirdness

    float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
    float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition

    float x = circleX + circleOffsetX;
    float y = circleY + circleOffsetY;
 
    ellipse(x, y, circleW, circleH);

  }

}

example 3:


float resolution;
float radius = 100;
float circleX;
float circleY;
float circles;
float offset;

void setup() {
  size(700, 700);
  circleX = 0;
  circleY = 0;
}

void draw() {
  fill(0,0,0,25);
  rect(0,0,width,height);
  translate(width/2, height/2);
  fill(255, 255, 0);
  noStroke();
  offset++;

  resolution = map(cos(offset*0.0002), -1, 1, 2, 200);
  circles = 100;


beginShape();
noFill();
  for (int i = 0; i < resolution; i++) {

    float scale = 400;

    float waveAngle = map(i, 0, resolution, 0, TWO_PI * circles);
    float waveOffset = sin(waveAngle) * scale;  //scale the -1 to 1 up

    float angle = map(i, 0, resolution, 0, TWO_PI * 156); //multiply for weirdness
 

    float circleOffsetX = cos(angle) * (radius + waveOffset); //xposition
    float circleOffsetY = sin(angle) * (radius + waveOffset); //yposition

    float x = circleX + circleOffsetX;
    float y = circleY + circleOffsetY;
 
    stroke(255);
    //line(x, y, 0, 0);
    vertex(x,y);
 

  }
  endShape(CLOSE);

}

reference:
search "mandala" on
https://www.openprocessing.org/

2018年11月15日 星期四

week 10. using recursion for Sacred Geometry

float radius;
int segment = 6;
float centerX;
float centerY;
int recursionLevel = 3;

void setup(){
 size(600,600);
 background(0);
 stroke(255);
 centerX = height/2;
 centerY = width/2;
}

void draw(){
  background(0);
  radius = dist(centerX, centerY, mouseX, mouseY);
  spiral(centerX,centerY,radius,segment, recursionLevel);
}
void spiral(float x_c,float y_c, float r, int seg,int level){
  level -= 1;
  noFill();
  ellipse(x_c,y_c,2*r,2*r);
    for(int i =0;i < seg; i++){
      float x = x_c+cos(i*2*PI/seg)*r; 
      float y = y_c+sin(i*2*PI/seg)*r;
      point(x,y); 
      ellipse(x,y,2*r,2*r);
    
      if(level > 0){
      spiral(x,y,r,seg, level);
      }
    }
}



example 2:

float radius; int segment = 6; float centerX; float centerY;
int recursionLevel = 3;

void setup(){
size(600,600);
background(0);
stroke(255);
centerX = height/2;
centerY = width/2;
}

void draw(){
background(0);
// radius = dist(centerX, centerY, mouseX, mouseY);
radius = 50;

pushMatrix();
translate(centerX-100, centerY);
rotate(frameCount / 50.0);
spiral(0,0,radius,segment, recursionLevel);
popMatrix();

}
void spiral(float x_c,float y_c, float r, int seg,int level){
level -= 1;
noFill();
ellipse(x_c,y_c,2*r,2*r);
for(int i =0;i < seg;i++)

float x = x_c+cos(i*2*PI/seg)*r;
float y = y_c+sin(i*2*PI/seg)*r;
point(x,y);
ellipse(x,y,2*r,2*r);

if(level>0){
spiral(x,y,r,seg, level);
}
}
}



References:

The Illusions of Reality & The Basics of Sacred Geometry (The Patterns of Consciousness) 

https://www.youtube.com/watch?v=zoqTNpok6zw

project 2:

draw mandala or Sacred Geometry (tree of life)

deadline 11/30, 2018
extended to 12/7, 2018

2018年11月8日 星期四

week 9. using sin(x)

sample codes:

float radius;
int segment = 10;
float centerX;
float centerY;

void setup(){
 size(600,600);
 background(0);
 stroke(255);
 centerX = height/2;
 centerY = width/2;
}

void draw(){
  background(0);
  radius = dist(centerX, centerY, mouseX, mouseY);
  spiral(centerX,centerY,radius,segment);
}
void spiral(float x_c,float y_c, float r, int seg){
    for(int i =0;i<=seg;i++){
      float x = x_c+cos(i*2*PI/seg)*r;  //算出x的位置
      float y = y_c+sin(i*2*PI/seg)*r;  //算出y的位置
      point(x,y);  // 畫出點,也能用其他形狀
    }
}



EX:
1. 每次點擊滑鼠,劃一個隨機半徑大小的圓。
2. draw flower of life (生命之花)

reference:

https://processing.org/examples/sine.html

https://processing.org/examples/sinecosine.html

John Whitney
https://www.youtube.com/watch?v=kzniaKxMr2g


Processing Tutorial Sin & Cos


https://www.youtube.com/watch?v=s_KIrIJkLoE

2018年10月25日 星期四

week 7. 3D primitives and array

size(640, 360, P3D); 
background(0);
lights();

noStroke();
pushMatrix();
translate(130, height/2, 0);
rotateY(1.25);
rotateX(-0.4);
box(100);
popMatrix();

noFill();
stroke(255);
pushMatrix();
translate(500, height*0.35, -200);
sphere(280);
popMatrix();

example2:

int gridSize = 50;
void setup(){
  size(640,360,P3D);
  
  fill(204, 204, 10);
}  
  
  
void draw() {  
  background(0);
  lights();
for (int i = 0+gridSize/2; i< width; i += gridSize)
  for (int j = 0+gridSize/2; j< height; j+= gridSize)
  {
    pushMatrix();
    translate(i, j, 0);
 //   rotateY(frameCount/5);
    rotateX(frameCount/7);
    noStroke();
    box(20);
    popMatrix();
  }
}

Example3, cube rotation + 2D array 
float[][] rotateRates;


int gridSize = 50;
void setup(){
  size(640,360,P3D);
  rotateRates = new float[width][height];
  
  for (int y = 0; y < height; y++) {
    for (int x = 0; x < width; x++) {
    
      rotateRates[x][y] = random(2.0, 40.0);
    }
  }
  fill(204, 204, 10);
}  
  
  
void draw() {  
  background(0);
  lights();
for (int i = 0+gridSize/2; i< width; i += gridSize)
  for (int j = 0+gridSize/2; j< height; j+= gridSize)
  {
    pushMatrix();
    translate(i, j, 0);
 //   rotateY(frameCount/5);
 //   rotateX(frameCount/7);
    rotateX(frameCount/rotateRates[i][j]);
    noStroke();
    box(20);
    popMatrix();
  }
}

Examples 4:

float[][] rotateRates;


int gridSize = 50;
void setup(){
  size(640,360,P3D);
  rotateRates = new float[width][height];
  
  for (int y = 0; y < height; y++) {
    for (int x = 0; x < width; x++) {
    
      rotateRates[x][y] = random(5.0, 40.0);
    }
  }
  fill(204, 204, 10);
}  
  
  
void draw() {  
  background(0);
  lights();
for (int i = 0+gridSize/2; i< width; i += gridSize)
  for (int j = 0+gridSize/2; j< height; j+= gridSize)
  {
    pushMatrix();
    translate(i, j, sin(frameCount/20.0)*20.0);
 //   rotateY(frameCount/5);
 //   rotateX(frameCount/7);
    rotateX(frameCount/rotateRates[i][j]);
    noStroke();
    box(20);
    popMatrix();
  }
}
example 5: using sin
float[][] rotateRates;


int gridSize = 50;
void setup(){
  size(640,360,P3D);
  rotateRates = new float[width][height];
  
  for (int y = 0; y < height; y++) {
    for (int x = 0; x < width; x++) {
    
      rotateRates[x][y] = random(5.0, 40.0);
    }
  }
  fill(204, 204, 10);
}  
  
  
void draw() {  
  background(0);
  lights();
for (int i = 0+gridSize/2; i< width; i += gridSize)
  for (int j = 0+gridSize/2; j< height; j+= gridSize)
  {
    pushMatrix();
    translate(i, j, sin((frameCount/10.0)%width+i)*50.0);
 //   rotateY(frameCount/5);
 //   rotateX(frameCount/7);
    rotateX(frameCount/rotateRates[i][j]);
    noStroke();
    box(20);
    popMatrix();
  }
}

References:
https://processing.org/tutorials/p3d/

2018年10月18日 星期四

week 6. 2D array

review:
  draw a rotating shape in the center of screen.

  also use 'scale()' to change the size of the object.


參考:
https://processing.org/examples/array2d.html

用 2D array 設定每個元素的顏色,旋轉速度,屬性。

float[][] distances;
float[][] rotateAngles;
float[][] rotateRates;
float maxDistance;
int spacer;

void setup() {
  size(640, 360);
  maxDistance = dist(width/2, height/2, width, height);
  distances = new float[width][height];
  rotateAngles = new float[width][height];
  rotateRates = new float[width][height];
  for (int y = 0; y < height; y++) {
    for (int x = 0; x < width; x++) {
      float distance = dist(width/2, height/2, x, y);
      distances[x][y] = distance/maxDistance * 255;
      rotateAngles[x][y] = random(5.0);
      rotateRates[x][y] = random(5.0, 40.0);
    }
  }
  spacer = 30;
  strokeWeight(3);
  //noLoop();  // Run once and stop
}

void draw() {
  background(0);
  // This embedded loop skips over values in the arrays based on
  // the spacer variable, so there are more values in the array
  // than are drawn here. Change the value of the spacer variable
  // to change the density of the points
  for (int y = 0; y < height; y += spacer) {
    for (int x = 0; x < width; x += spacer) {
      pushMatrix();
      translate(x, y);
      rotate(frameCount/rotateRates[x][y]+rotateAngles[x][y]);
      rect(-spacer/2, -spacer/2, spacer, spacer);
      stroke(distances[x][y]);
      popMatrix();
    }
  }
}


2018年10月10日 星期三

week 5. basic form and rotation

1. form: point, line, polygon, arc, eclipse, rect,...
2. noLoop();  / redraw();

void setup(){
  size(640, 360);
  background(0);
}

int gridSize = 40;

void draw() {
background(0); 
stroke(200);
noFill();
for (int x = gridSize; x <= width - gridSize; x += gridSize) {
  for (int y = gridSize; y <= height - gridSize; y += gridSize) {
  
   rotateShape(x, y);
  
  }
}

}

void rotateShape(int xloc, int yloc) {
  pushMatrix();
  translate(xloc, yloc);
 // rotate((frameCount / 8.0)+xloc+yloc+mouseX);
 rotate((mouseX/100)*frameCount / 8.0+xloc+yloc);
 rect(-10, -10, 20, 20);
 line(-10, -10, 10, 10);
  popMatrix();


}


References:
https://processing.org/examples/star.html



example #2:

void setup(){
  size(640, 360);
  background(0);
}

int gridSize = 40;

void draw() {
background(0); 
stroke(200);
noFill();
for (int x = gridSize; x <= width - gridSize; x += gridSize) {
  for (int y = gridSize; y <= height - gridSize; y += gridSize) {
   
   rotateShape(x, y);
   
  }
}

}

void rotateShape(int xloc, int yloc) {
  pushMatrix();
  translate(xloc, yloc);
 rotate((frameCount / 8.0)+xloc+yloc);
 //rotate((mouseX/100)*frameCount / 8.0+xloc+yloc);
 beginShape();
vertex(-10, -10);
vertex(0, -10);
vertex(0, 0);
vertex(10, 0);
vertex(10, 10);
vertex(-10, 10);
endShape(CLOSE);
 //rect(-10, -10, 20, 20);
// line(-10, -10, 10, 10);
  popMatrix();


}


Project 1:
1. 選定一位美學運算的藝術家
2. 手繪模仿其作品
3. 用 processing 編碼產生方陣重複美學的作品,至少5件
上傳到google drive (網址在 FB 公布)


Deadline: Nov. 2, 2018


2018年10月3日 星期三

week 4. structural programming

Global variables v.s. local variables
subroutine calls



Manfred Mohr



William Kolomyjec



Georg Nees 



  • Control





  • Iteration
  • Embedded Iteration
  • Conditionals 1
  • Conditionals 2
  • Logical Operators





  • Cybernetic Serendipity: A Walkthrough With Jasia Reichardt


    EX:
      use subroutine call to perform 10 x 10 element-drawing.

    2018年9月27日 星期四

    week 3. repeat

    Jacquard loom (1801)



    charles babbage analytical engine



    Arktura Ricami Stool



























    Bridget Riley


    Yaacov Agam




    Richard Anuszkiewicz



    Jesus Rafael Soto



    Victor Vasarely


    Martin Wattenberg, Shape of Song, 2002



    http://turbulence.org/Works/song/method/method.html


    Turbulence.org Commission: "The Shape of Song" by Martin Wattenberg v1 (2001) from Turbulence.org on Vimeo.

    Modell 5 - Granular Synthesis



    PSC 31, Mark Wilson



    Frieder Nake

    http://dada.compart-bremen.de/item/agent/68


    Vera Molnar


    https://www.surfacemag.com/articles/vera-molnar-in-thinking-machines-at-moma/

    https://www.openprocessing.org/browse/?q=Vera+Molnar&time=anytime&type=all#

    Manfred Mohr

    https://www.emohr.com/



    CODE Tutorials:

  • Structure


  • Statements and Comments
  • Coordinates
  • Width and Height
  • Setup and Draw
  • No Loop
  • Loop
  • Redraw
  • Functions
  • Recursion




  • 2018年9月20日 星期四

    week 2. form and computer


    Ivan Sutherland (1963), Sketchpad


    Morisawa Posters, John Maeda, 1996


    Electronic abstraction, Ben Laposky, 1952.


    Entramado , Pablo Valbuena, 2008



    Volume, by United Visual Artists, 2006





    Cirrus 2008, Zaha Hadid



    Repeat

    1. ACG at MIT Media Lab.
    Aesthetic and computation Concept video

    2. for-loop
    if

    FORM+CODE examples

    Ex: Draw 10x10 (or 11X16) basic elements with some repetition