2021年10月28日 星期四

week 6. 2D array & transform


review:
  draw a rotating shape in the center of screen.

  also use 'scale()' to change the size of the object.

using pushMatrix() and popMatrix()
using cos();


參考:
https://processing.org/examples/array2d.html

用 2D array 設定每個元素的顏色,旋轉速度,屬性。

float[][] distances;
float[][] rotateAngles;
float[][] rotateRates;
float maxDistance;
int spacer;

void setup() {
  size(640, 360);
  maxDistance = dist(width/2, height/2, width, height);
  distances = new float[width][height];
  rotateAngles = new float[width][height];
  rotateRates = new float[width][height];
  for (int y = 0; y < height; y++) {
    for (int x = 0; x < width; x++) {
      float distance = dist(width/2, height/2, x, y);
      distances[x][y] = distance/maxDistance * 255;
      rotateAngles[x][y] = random(5.0);
      rotateRates[x][y] = random(5.0, 40.0);
    }
  }
  spacer = 30;
  strokeWeight(3);
  //noLoop();  // Run once and stop
}

void draw() {
  background(0);
  // This embedded loop skips over values in the arrays based on
  // the spacer variable, so there are more values in the array
  // than are drawn here. Change the value of the spacer variable
  // to change the density of the points
  for (int y = 0; y < height; y += spacer) {
    for (int x = 0; x < width; x += spacer) {
      pushMatrix();
      translate(x, y);
      rotate(frameCount/rotateRates[x][y]+rotateAngles[x][y]);
      rect(-spacer/2, -spacer/2, spacer, spacer);
      stroke(distances[x][y]);
      popMatrix();
    }
  }
}

transform example:

void setup(){
size(800, 600);
noFill();
stroke(255);
}
void draw() {
background(30);
pushMatrix();
translate(600, 400);
scale(cos(frameCount/60.0)*5.0);
rotate(frameCount/30.0);
rect(-32, -32, 64, 64);
popMatrix();
}


Practice:
Create an array of 3D shapes. 

https://processing.org/tutorials/p3d/

2021年10月21日 星期四

week 5. basic form and rotation

1. form: point, line, polygon, arc, eclipse, rect,...
2. noLoop();  / redraw();

void setup(){
  size(640, 360);
  background(0);
}

int gridSize = 40;

void draw() {
background(0); 
stroke(200);
noFill();
for (int x = gridSize; x <= width - gridSize; x += gridSize) {
  for (int y = gridSize; y <= height - gridSize; y += gridSize) {
  
   rotateShape(x, y);
  
  }
}

}

void rotateShape(int xloc, int yloc) {
  pushMatrix();
  translate(xloc, yloc);
 // rotate((frameCount / 8.0)+xloc+yloc+mouseX);
 rotate((mouseX/100)*frameCount / 8.0+xloc+yloc);
 rect(-10, -10, 20, 20);
 line(-10, -10, 10, 10);
  popMatrix();


}


References:
https://processing.org/examples/star.html



example #2:

void setup(){
  size(640, 360);
  background(0);
}

int gridSize = 40;

void draw() {
background(0); 
stroke(200);
noFill();
for (int x = gridSize; x <= width - gridSize; x += gridSize) {
  for (int y = gridSize; y <= height - gridSize; y += gridSize) {
   
   rotateShape(x, y);
   
  }
}

}

void rotateShape(int xloc, int yloc) {
  pushMatrix();
  translate(xloc, yloc);
 rotate((frameCount / 8.0)+xloc+yloc);
 //rotate((mouseX/100)*frameCount / 8.0+xloc+yloc);
 beginShape();
vertex(-10, -10);
vertex(0, -10);
vertex(0, 0);
vertex(10, 0);
vertex(10, 10);
vertex(-10, 10);
endShape(CLOSE);
 //rect(-10, -10, 20, 20);
// line(-10, -10, 10, 10);
  popMatrix();


}





2021年10月14日 星期四

week 4. structural programming & basic form

Global variables v.s. local variables
subroutine calls



Manfred Mohr



William Kolomyjec

Computer Graphics & Art, 1977





Georg Nees 
the
T



  • Control





  • Iteration
  • Embedded Iteration
  • Conditionals 1
  • Conditionals 2
  • Logical Operators





  • Cybernetic Serendipity (1968): A Walkthrough With Jasia Reichardt

    (模控巧遇)

    EX:
      use subroutine call to perform 10 x 10 element-drawing.


    1. form: point, line, polygon, arc, eclipse, rect,...
    2. noLoop();  / redraw();

    void setup(){
      size(640, 360);
      background(0);
    }

    int gridSize = 40;

    void draw() {
    background(0); 
    stroke(200);
    noFill();
    for (int x = gridSize; x <= width - gridSize; x += gridSize) {
      for (int y = gridSize; y <= height - gridSize; y += gridSize) {
      
       rotateShape(x, y);
      
      }
    }

    }

    void rotateShape(int xloc, int yloc) {
      pushMatrix();
      translate(xloc, yloc);
     // rotate((frameCount / 8.0)+xloc+yloc+mouseX);
     rotate((mouseX/100)*frameCount / 8.0+xloc+yloc);
     rect(-10, -10, 20, 20);
     line(-10, -10, 10, 10);
      popMatrix();


    }


    References:
    https://processing.org/examples/star.html



    example #2:

    void setup(){
      size(640, 360);
      background(0);
    }

    int gridSize = 40;

    void draw() {
    background(0); 
    stroke(200);
    noFill();
    for (int x = gridSize; x <= width - gridSize; x += gridSize) {
      for (int y = gridSize; y <= height - gridSize; y += gridSize) {
       
       rotateShape(x, y);
       
      }
    }

    }

    void rotateShape(int xloc, int yloc) {
      pushMatrix();
      translate(xloc, yloc);
     rotate((frameCount / 8.0)+xloc+yloc);
     //rotate((mouseX/100)*frameCount / 8.0+xloc+yloc);
     beginShape();
    vertex(-10, -10);
    vertex(0, -10);
    vertex(0, 0);
    vertex(10, 0);
    vertex(10, 10);
    vertex(-10, 10);
    endShape(CLOSE);
     //rect(-10, -10, 20, 20);
    // line(-10, -10, 10, 10);
      popMatrix();


    }

    example #3:

    int gridSize = 100;
    void setup() {
    size(1000, 1000);
    stroke(255);
    background(0);
    frameRate(10);
    }
    void draw() {
    background(0);
    for (int i = 0; i <= width; i+= gridSize) {
    for (int j = 0; j <= height; j+= gridSize) {
    rect(i+gridSize/2 + random (40), j+gridSize/2, gridSize/4, gridSize/4);
    }
    }
    }

    example #4:

    int gridSize = 100;
    void setup() {
    size(1000, 1000);
    stroke(255);
    background(0);
    frameRate(5);
    noFill();
    }
    void draw() {
    background(0);
    for (int i = 0; i <= width; i+= gridSize) {
    for (int j = 0; j <= height; j+= gridSize) {
    drawGrid(i, j);
    }
    }
    }
    void drawGrid(int x, int y){
    int cellSize;
    for (int i = 0; i < 5; i++) {
    cellSize = (int) random(20, 60);
    rect(x+gridSize/2-cellSize/2, y+gridSize/2-cellSize/2, cellSize , cellSize, 6);
    }
    }


    Project 1:
    1. 選定一位美學運算的藝術家
    2. 手繪模仿其作品
    3. 用 processing 編碼產生方陣重複美學的作品,至少5件
    上傳到google drive (網址在 FB 公布)


    Deadline: Nov. 5, 2021


    2021年10月7日 星期四

    week 3. repeat

    Jacquard loom (1801)





    charles babbage analytical engine



    Arktura Ricami Stool



























    Bridget Riley


    Yaacov Agam




    Richard Anuszkiewicz



    Jesus Rafael Soto



    Victor Vasarely


    Martin Wattenberg, Shape of Song, 2002



    http://turbulence.org/Works/song/method/method.html


    Turbulence.org Commission: "The Shape of Song" by Martin Wattenberg v1 (2001) from Turbulence.org on Vimeo.

    Modell 5 - Granular Synthesis



    PSC 31, Mark Wilson



    Frieder Nake

    http://dada.compart-bremen.de/item/agent/68


    Vera Molnar


    https://www.surfacemag.com/articles/vera-molnar-in-thinking-machines-at-moma/

    https://www.openprocessing.org/browse/?q=Vera+Molnar&time=anytime&type=all#

    Manfred Mohr

    https://www.emohr.com/



    CODE Tutorials:

  • Structure


  • Statements and Comments
  • Coordinates
  • Width and Height
  • Setup and Draw
  • No Loop
  • Loop
  • Redraw
  • Functions
  • Recursion

  • Homework:
    1. 找一位 code artist 的作品,參考:

    Computer Artists in Database of Digital Art

    2. 搜尋這位 artist 的所有相關作品
     
    3. 如何以手繪,以及 code 來重現?