2017年10月5日 星期四
week 4. 2D rotation
download processing on ios (android) and try
void setup(){
size(640, 360);
background(0);
}
int gridSize = 40;
void draw() {
background(0);
stroke(200);
noFill();
for (int x = gridSize; x <= width - gridSize; x += gridSize) {
for (int y = gridSize; y <= height - gridSize; y += gridSize) {
rotateShape(x, y);
}
}
}
void rotateShape(int xloc, int yloc) {
pushMatrix();
translate(xloc, yloc);
// rotate((frameCount / 8.0)+xloc+yloc+mouseX);
rotate((mouseX/100)*frameCount / 8.0+xloc+yloc);
rect(-10, -10, 20, 20);
line(-10, -10, 10, 10);
popMatrix();
}
References:
https://processing.org/examples/star.html
example #2:
void setup(){
size(640, 360);
background(0);
}
int gridSize = 40;
void draw() {
background(0);
stroke(200);
noFill();
for (int x = gridSize; x <= width - gridSize; x += gridSize) {
for (int y = gridSize; y <= height - gridSize; y += gridSize) {
rotateShape(x, y);
}
}
}
void rotateShape(int xloc, int yloc) {
pushMatrix();
translate(xloc, yloc);
rotate((frameCount / 8.0)+xloc+yloc);
//rotate((mouseX/100)*frameCount / 8.0+xloc+yloc);
beginShape();
vertex(-10, -10);
vertex(0, -10);
vertex(0, 0);
vertex(10, 0);
vertex(10, 10);
vertex(-10, 10);
endShape(CLOSE);
//rect(-10, -10, 20, 20);
// line(-10, -10, 10, 10);
popMatrix();
}
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